CLIENT: ACTIVISION BLIZZARD 
MY ROLE: COMPOSITING
I was one of the compositing artists responsible for the intro to the Zombies multiplayer mode in Call of Duty: Vanguard.

My main task was to create a scene transition “through the eye” and composite the two accompanying shots. I wanted to put my own spin on this popular effect by having the camera pass through the inside of the eyeball, giving it a more three-dimensional look and unsettling feeling. This project also marked my first full-fledged experience with deep compositing, which became a regular part of my workflow from that point on.​​​​​​​
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